Project Workflow for Lone Developers

I’m not ashamed to admit I’m a designer-developer hybrid. I worked as a graphic and web designer for several years. I did back end development professionally for 4 years. I’ve done UX development professionally for 3 years. I love design and I love coding, and I love doing both at the same time. So it’s not uncommon for me to build entire web applications by myself. This practice gets a bad rap because developers are typically awful designers, and vice-versa, but for me it comes naturally.

I’ve been designing since age 6 and programming since age 11, and never quite knew how I could merge those talents. Since kindergarten, everyone always told me I would grow up to be an artist, but I wanted to be a programmer. Once the time came when I needed to choose a major, I chickened out at the last minute and chose multimedia (I hated math and still do). Back in 2001, CD-ROMs and VB were king, and Director and Flash were still in their heyday. That was how you built interactive applications. But slowly, web and mobile took over this space, and bridged the gap between design and development. I was lucky to be caught in the middle of that merge.

Throughout the years, I’ve typically been unmanaged throughout the web development process, since the stuff I do is usually highly experimental. Because of this, I’ve developed and refined my own process for development that seems to work great for me. Your mileage may vary, but I’ve found this workflow to be the winning combination, especially for projects where I’m going it solo.

Lone Developer Workflow

  1. “Liveframing”, what I call wireframing with HTML. Create a preliminary GUI with no design, just basic structure. I prefer this to wireframing in most cases… honestly, I’ve never been a fan of wireframing tools, and I avoid them whenever possible. It depends on the project though.
  2. Mockup. Based on your liveframe, use Photoshop to design what the final website will look like. You want to throw a bone to the client to keep them busy awhile, but you also want to put a vision in your head of what you’re working towards.
  3. Database schema. This is the third thing I usually do, for two reasons. One, after building the GUI I have a pretty good idea of what data I’m collecting and how it will be used, and second, I want to do this before starting on the back end. I usually use Excel or pen and paper to draft a schema, and then build the actual tables as I need them. The schema will always change from start to finish, but usually I nail it with 90% accuracy. And usually, I end up needing fewer tables than I had originally schemed.
  4. Back end development. Once I have a barebones liveframe and a schema, I’m ready to start back end development. Of course I start in the planning stages, figuring out which pages do what, how the API will work, .htaccess considerations, etc. and generally decide how communications will be coded. Communication formats will also be decided in this stage (XML vs JSON, data structure, REST considerations, etc.). Then, I start coding, and hook the liveframe up to the code as I go for testing purposes.
  5. UX development. I start elaborating on the liveframe by adding the necessary Javascript and jQuery.
  6. Test, test, test. As I move through my prototype on the front and back, I add or modify decisions for both sides. The pieces slowly come together. The client should be engaged during this time to verify the project is functioning under the proper requirements.
  7. Once the project is 90% solid, then I start slicing the front end. The liveframe’s header, footer, and CSS will be replaced with the new design, and if you did it right, it should pop right in.
  8. Beta and QA testing. This is probably something you don’t want to do yourself. Find friends willing to test it out.

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