My latest game involves driving a jumping pink jalopy around on the moon, whilst shooting heart-shaped bullets at aliens. Believe it or not, no LSD was involved in the making of this app.
Moon Patrol is one of my all-time favorite games (I even have the standup arcade game), so it was only a matter of time before I wrote my own version. It follows the same formula, but I changed a few things here and there. I actually wrote a Moon Patrol clone about a decade ago, but the source code got lost in a drive crash… this one is better anyway, haha.
You’ll notice the iOS version costs 99 cents, while the Android version is free. The reason for this is the Android version is way easier to port than the iOS version, and I don’t have to pay $99 a year for a developer license like I do with Apple. Also, what I’ve noticed is Android users expect everything to be free (like Windows and Linux software), while iOS users are fine with paying a buck or two (like MacOS software). So, lots of reasons.
The holes were the hardest thing to implement. The game is extremely difficult, even for me, the guy who made the game. I spent probably 3 days trying to track down a weird Android bug, but I spent even longer cursing at Xcode over a file path bug. One final note: Disco Nick is hidden in the game, as usual.